Sunday, March 20, 2011
Blog 5: The Emperor
Name: BlazBlue: Continuum Shift
Developer: ArcSystem Works
Release: July 1st 2010 (JP, Console: Xbox 360/Ps3)
Type: 2D Fighting Game
Background: BlazBlue is a Japanese 2D fighting game series developed by ASW. With an "anime" like look and fast, flashy action, BB has become one of the most popular new fighters on the market today.
Interpretation:
The reason why I got interested in JRPG's and games rom Japan was simply because I liked anime. So anything with an "anime aesthetic" or style appealed to me. BlazBlue entered the market and gained popularity for its originality. With completely handdrawn sprites, this 2D fighting game looks beautiful, the combination of these sprites with sharp, 3D backgrounds make it a different visual experience for fighting game enthusiasts.
The term "style over substance" doesen't apply for BlazBlue, with a relatively small roster it still provides a refreshing combat sytem (Drive) with a concrete storyline. Flashy? yes, but there is depth behind that flash.
Its this "anime" art direction and style combined with the flashy visuals that made me very interested in the first game: Calamity Trigger. I decided to wait for the sequel, and I was not dissapointed. For casuals, it still provides a very entertaining experience despite the high learning curve.
While it may never reach the popularity of Street Fighter or MvC, the BlazBlue series has established itself in the gaming market as a solid, original fighting game series.
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